![]() The avatars were not, in fact, the same height some avatars were just- built taller. So, as a person without previous scripting knowledge, I thought to myself: How could I fix this issue? A-ha! When I went to Game Settings > Avatar, there was the solution, a way to standardize avatar height. When I invited some of my friends, or really anyone over to visit the showcase who used Rthro (or even just a taller character), they legitimately could not navigate anywhere. There’s your problem: I tested it with my avatar, which uses almost the default height of avatars. I have a showcase in which the entire premise is built around being claustrophobic to a degree I had built many small passageways throughout the game and when I tested it, everything worked out fine. Here’s the placefile I used for the screenshots if you want it I hope you get use out of this b/c it’s certainly helped me a lot! Enjoy! You may still find a character is too wide or thin depending on your game. If you tried to normalize everything (depth, width, etc) then the character would come out looking like a mess. If your game relies on players being able to push things (as an example) then you may want to adjust the parts physical properties so they maintain their old mass (or match a default rigs).Ĥ - This only normalizes height. In these cases the top of the upper torso is used to measure the height of the avatar instead of the top of the head.ģ - The size of the parts change and a result so does their mass. That means it’s actually a little bit taller than the base R15 rig in this case.Ģ - Some packages have upper torsos that go above their heads. RobloxStudioBeta_16-36-18 457×510 218 KBįor example in the above image the height scale of the package is 1.05.
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